Before You Trust an Earned Media Value Number, Ask These Seven Questions
A buyer-side test for deciding whether an EMV report is decision-ready, merely directional or too opaque to use.
·7 min read
Clear, timely analysis for brand, agency and studio teams that need the business meaning behind a platform update, player-behaviour signal or campaign result.
For marketers
Practical analysis of Roblox brand activations, Fortnite campaigns, earned media value and the metrics behind brand activation ROI.
For operators
Roblox analytics, gaming-platform changes, player retention and live-operations signals translated into operating decisions.
For researchers
Need the full method rather than the short interpretation? Go to ROLearn Research.
A buyer-side test for deciding whether an EMV report is decision-ready, merely directional or too opaque to use.
·7 min read
Delivery, viewable exposure, attention, interaction and impact are successive claims. A campaign report should never use one as shorthand for the next.
·6 min read
Platform dashboards explain player behavior inside an experience. Executive decisions also need campaign context, external distribution, outcomes, cost and uncertainty.
·7 min read
A decision guide to immersive marketing, in-game advertising and the evidence a brand or agency should demand before calling a Roblox campaign successful.
·11 min read
This week's gaming intelligence brief: Roblox's longer discovery window changes what studios, brands and acquisition teams should optimise after the click.
·7 min read
Virtual worlds now carry audiences, programming, attention and social distribution. The measurement system around them was built for placements that disappear when the media spend stops.
·15 min read
A practical launch-window framework for separating delivery, player experience and early retention evidence from the long-term claims that are not ready yet.
·10 min read
Launch media can fill a virtual world once. Only a game loop, persistent progress and a live operating rhythm can make people choose to return.
·9 min read
Reach tells you that a crowd arrived. Influence requires evidence that exposure changed memory, preference or behavior.
·9 min read
In a creator platform, the most powerful media unit may be something another person can build with, wear, remix or carry into a different community.
·9 min read
Player utility creates demand. Demand funds creators. Creator reinvestment improves the world. Virtual value lasts only when the loop closes.
·9 min read
Scarcity matters, but a virtual item's usable supply, utility, demand, liquidity, tradability and platform rules determine what its displayed price can actually mean.
·11 min read
One decisive insight on games, brands, and virtual worlds, every Thursday.