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ROLearn Intelligence
ROLearn Intelligence

Research

Evidence-led research on gaming intelligence, Roblox analytics, player retention, brand activation measurement and virtual economies, with the question, evidence base, method and limitations stated in full.

Every piece in this section states its research question, data source, sample size, collection period, method and limitations.

Research contract

Gaming market research with the method visible

Our work covers Roblox analytics, gaming audiences, player retention, virtual-world brand activations, in-game advertising and earned media value. Each report separates observed data, modelled estimates and editorial judgement so an enterprise reader can use the conclusion without losing its conditions.

New to ROLearn? Begin with the decision map for brands, agencies and studios.

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The Virtual Economy Brief

One decisive insight on games, brands, and virtual worlds, every Thursday.

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