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What Can You Measure on Roblox, and Who Can See It? A Data-Access Matrix

Roblox data access decides what a brand or studio can measure: public numbers anyone can read, analytics only an experience's owner sees, events you must instrument yourself, ad reports, and outcomes that need a study.

By Tu Dang · Founder of ROLearn

· 4 min read

A cutaway game venue with five separate access zones: public signals behind clear glass, a locked private analytics room, sensors at a branded zone, a billboard delivery meter and a research tent.
On Roblox, who can see a number depends on where it lives. Most of what a brand wants to know sits behind the owner's door.Illustration: ROLearn Intelligence

Roblox data access sorts every metric into one of five routes, and the route decides who can see it. Anyone can read concurrent players, visits, favorites and the like ratio for any experience. Daily active users, acquisition, session time, retention, revenue and audience breakdowns are visible only to people with analytics permission for that experience. Events inside the world must be instrumented by whoever runs it, ad delivery is reported to the buyer in Ads Manager, and brand lift needs a separate study. A brand measuring an activation in someone else’s game starts with the public column only.

Public numbers
4

Concurrent players, visits, favorites, like ratio

Access routes
5

Public, owner, instrumented, ad buyer, study

Daily active users
100+

Before an owner sees benchmarks

Executive Summary

  1. Public data shows the crowd.Concurrent players, lifetime visits, favorites and the like ratio, for any experience.
  2. The owner sees the audience.DAU, acquisition, session time, D1/D7/D30 retention, revenue and breakdowns need analytics permission.
  3. Moments must be instrumented.Zone entries and item claims exist only if the experience logs them.
  4. Impact needs a study.Ads Manager reports delivery; brand lift and outcomes need a survey or an outcomes partner.

The matrix

MetricPublic (anyone)Owner analyticsInstrumented in the experienceAd buyer (Ads Manager)Needs a study
Concurrent players right nowYesYesYes
Lifetime visitsYesYes
Favorites, like ratioYesYes
Daily active usersYesYes
New users by acquisition sourceYes
Session timeYesYes
D1, D7, D30 retentionYesYes
Revenue, payer conversion, ARPPUYes
Platform, country, age-group breakdownsYes
Benchmarks against similar experiencesYes, from 100+ DAU
Funnel steps, zone entries, item claimsYes, once instrumentedYes
Ad impressions, clicks, plays, cost per playYes
Brand lift, consideration, purchase intentYes
Real-world outcomes (sales, visits, sign-ups)Yes
Access routes as described in Roblox Creator Hub documentation, reviewed 24 October 2026. A blank cell means the route does not provide that metric.

Public data: four numbers for every experience

Roblox’s public Games API returns, for any experience, the number of players in it right now, its lifetime visits and how many players have favorited it, plus descriptive details such as genre, creator and when it was created and last updated. The like ratio is also public. Roblox’s own analytics documentation says that without analytics permission for a game, its watchlist shows only public stats such as like ratio and concurrent players.

These numbers are enough to rank experiences, watch a launch from outside and compare branded worlds with each other. They are not enough to say who played, for how long, or whether they came back.

Owner analytics: everything that describes the audience

Acquisition by source, average session time, D1, D7 and D30 retention, payer conversion, ARPPU and revenue all sit in an experience’s analytics. They are visible in Creator Hub to people with analytics permission for that experience, and through the Analytics Query API with an API key that has the experience added and is granted universe.analytics:read. The API can break metrics down by platform, country and age group. Benchmarks against similar experiences appear once an experience has 100 or more daily active users.

Who inside a group gets that permission is up to the owner; Roblox’s documentation does not set a default for brands or agencies.

Instrumentation: what the world records about itself

Some questions no dashboard answers until someone records the event: how many players entered a branded zone, how many claimed the free item, where in the first session players gave up. Roblox supports this with funnel events, which the experience’s server code logs through AnalyticsService and which then appear on the Funnel page of its Creator Hub analytics; an in-game SDK can record the same moments. Either way, the experience has to send the event, so the owner, or a partner the owner lets in, decides what exists.

Ads Manager: delivery, not impact

An advertiser running ads through Roblox Ads Manager sees spend, impressions, clicks, plays, cost per play, playtime and, for earnings campaigns, return on ad spend, with views for all, new, recent and resurrected users. The documentation describes no brand-lift or third-party measurement in these reports. They answer whether the ad was delivered and played, not whether it changed what anyone thinks of the brand.

Brand lift and outcomes: a study, not a dashboard

Whether an activation changed awareness, consideration or behaviour needs a survey or an outcomes study with a comparison group. In June 2026 Roblox announced two partnerships for this, Ipsos for research on attention and impact and EDO for outcomes measurement, both aimed at brands advertising on Roblox. The announcement did not set out eligibility or pricing.

What to ask for before an activation launches

If the brand does not own the experience, everything beyond the public column has to be agreed in advance:

  1. Analytics access or scheduled exports of daily active users, session time, D1/D7/D30 retention and audience breakdowns for the campaign window.
  2. Named events for the moments the brief cares about: zone entries, item claims, quest completions.
  3. Ad reports from whoever buys the media, with the reporting view stated.
  4. A brand-lift or outcomes design, if the objective is anything other than reach and play.

Without these, the honest report is limited to public numbers. For what those look like across real branded worlds, see the Roblox Brand Activation Benchmarks 2026 report.

Frequently asked questions

Can a brand see the retention of a Roblox game it does not own?

No. D1, D7 and D30 retention are part of an experience’s analytics, which only people with analytics permission for that experience can see. A brand needs the owner to share access or deliver the numbers, and should agree that before launch.

What Roblox data is public?

For any experience, anyone can read concurrent players right now, lifetime visits, favorites and the like ratio, along with descriptive details such as genre, creator and creation and update dates.

What does Roblox Ads Manager report?

Spend, impressions, clicks, plays, cost per play, playtime and, for earnings campaigns, return on ad spend, with views for all, new, recent and resurrected users. It does not report brand lift.

Is concurrent players the same as daily active users?

No. Concurrent players counts who is in an experience at one moment and is public. Daily active users counts distinct players across a day and is visible only in owner analytics.

Sources

  1. Analytics overview, Roblox Creator Hub (accessed October 24, 2026)
  2. Acquisition analytics, Roblox Creator Hub (accessed October 24, 2026)
  3. Retention analytics, Roblox Creator Hub (accessed October 24, 2026)
  4. Funnel events, Roblox Creator Hub (accessed October 24, 2026)
  5. Analytics Query API guide, Roblox Creator Hub (accessed October 24, 2026)
  6. Games API (legacy) reference, Roblox Creator Hub (accessed October 24, 2026)
  7. Ads Manager, Roblox Creator Hub (accessed October 24, 2026)
  8. Roblox announces Ipsos and EDO measurement partnerships, Roblox Newsroom (accessed October 24, 2026)
Cite this report

Tu Dang. "What Can You Measure on Roblox, and Who Can See It? A Data-Access Matrix." ROLearn Intelligence, October 24, 2026. https://intelligence.rolearn.dev/research/roblox-brand-measurement-data-access

Key takeaways

  • Four numbers are public for every Roblox experience.
  • Retention, revenue and audience belong to the owner.
  • Branded-zone events must be instrumented in the world.
  • Ads Manager reports delivery, not brand lift.
  • Agree data access in the contract, before launch.

Tu Dang

Founder of ROLearn

I study how games become businesses, media channels, and virtual economies.

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Tu Dang

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I study how games become businesses, media channels, and virtual economies.

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