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ROLearn Intelligence
Coverage

Topics

Five standing questions. Everything published here belongs to at least one of them, which is what keeps a research archive navigable after a hundred pieces.

Research on gaming brand activations across Roblox, Fortnite and virtual worlds, including in-game advertising, earned media value, measurement and ROI.

All gaming brand activations →

Game market intelligence for studios and publishers, covering discovery, Roblox analytics, player retention, monetisation, live operations and portfolio economics.

All game business & market intelligence →

Prices, scarcity, liquidity and trust inside player-driven economies, and what makes a virtual item hold or lose its value.

The creators who build, stream and sell inside virtual worlds, and the payout systems, incentives and attention markets they operate in.

Platforms

10 pieces

Roblox, Fortnite, Steam and the platforms after them: policy changes, distribution mechanics, and the rules that decide who reaches an audience.

All platforms →

The Virtual Economy Brief

One decisive insight on games, brands, and virtual worlds, every month.

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