How Accurate Are Roblox CCU Forecasts? A Backtest of 2,002 Experiences
·4 min read
Roblox genre CCU benchmarks from 15,799 tracked experiences in October 2026: the median averaged 45 concurrent players, one in ten averaged over 783, and the genre changes the ceiling far more than the middle.
By Tu Dang · Founder of ROLearn
· 3 min read

A typical active Roblox experience averages a few dozen concurrent players. In ROLearn’s tracking of 15,799 experiences from 1 to 22 October 2026, the median averaged 45, a quarter averaged under 15, and one in ten averaged over 783; 1,337 experiences, 8.5%, averaged 1,000 or more. Genre changes the ceiling far more than the middle: the median runs from 16 to 84 across genres, but the threshold for the top 10% runs from 255 to 1,879.
Average concurrent players, 1 to 22 Oct 2026
One experience in ten averaged more
8.5% of 15,799 tracked experiences
A quarter of experiences averaged under 15 concurrent players, the top quarter starts at 194, and 5,516 experiences (34.9%) averaged 100 or more.
These figures describe active experiences. The set is the experiences ROLearn reads regularly, which favours ones with players; the long tail of public experiences that almost nobody plays is mostly outside it. Across all of Roblox, the same thresholds would rank an experience higher still.
| Category | Median experience |
|---|---|
| Social | 84 |
| Shooter | 83 |
| RPG | 72 |
| Sports & Racing | 71 |
| Party & Casual | 69 |
| Strategy | 66 |
| Survival | 61 |
| Action | 52 |
| Roleplay & Avatar Sim | 52 |
| Puzzle | 48 |
| Simulation | 40 |
| Obby & Platformer | 39 |
| Adventure | 29 |
| Entertainment | 25 |
| Shopping | 16 |
| Genre | Experiences | Median | Top quarter starts at | Top 10% starts at | Share averaging 1,000+ |
|---|---|---|---|---|---|
| Social | 196 | 84 | 286 | 1,015 | 10.2% |
| Shooter | 426 | 83 | 386 | 1,374 | 11.7% |
| RPG | 341 | 72 | 368 | 1,690 | 13.5% |
| Sports & Racing | 358 | 71 | 263 | 967 | 9.8% |
| Party & Casual | 724 | 69 | 291 | 1,088 | 10.8% |
| Strategy | 256 | 66 | 359 | 1,879 | 14.8% |
| Survival | 1,490 | 61 | 269 | 1,042 | 10.5% |
| Action | 1,197 | 52 | 246 | 1,162 | 11.2% |
| Roleplay & Avatar Sim | 1,103 | 52 | 200 | 659 | 8.5% |
| Puzzle | 197 | 48 | 197 | 973 | 9.6% |
| Simulation | 5,865 | 40 | 191 | 850 | 8.9% |
| Obby & Platformer | 2,204 | 39 | 135 | 419 | 4.3% |
| Adventure | 807 | 29 | 116 | 408 | 4.1% |
| Entertainment | 230 | 25 | 83 | 255 | 3.0% |
| Shopping | 145 | 16 | 62 | 282 | 4.1% |
Two patterns stand out. The two genres with the highest medians, Social and Shooter, are built around playing with or against other people. And the genres with the highest ceilings, Strategy and RPG, are not the ones with the most experiences: one in seven Strategy experiences averaged 1,000 or more, against one in twenty-three in Obby & Platformer.
Simulation is the platform’s largest genre by a wide margin, 37% of the tracked experiences and 42% of their concurrent players, yet its median experience averaged 40, below the overall median. Its average experience had 797 concurrent players against that median of 40, so the total is carried by a small number of very large games; a new Simulation experience competes with thousands of others for that attention.
| Category | Share of experiences | Share of concurrent players |
|---|---|---|
| Under 3 months | 11% | 31% |
| 3 to 12 months | 35% | 18% |
| 1 to 3 years | 32% | 23% |
| Over 3 years | 23% | 28% |
| Age on Roblox | Experiences | Median | Top 10% starts at | Share of concurrent players |
|---|---|---|---|---|
| Under 3 months | 1,679 | 154 | 2,962 | 30.8% |
| 3 to 12 months | 5,519 | 40 | 622 | 18.3% |
| 1 to 3 years | 4,998 | 37 | 516 | 22.7% |
| Over 3 years | 3,603 | 43 | 774 | 28.2% |
Experiences under three months old were 11% of the set and held 31% of the concurrent players, with a median more than three times that of older ones. That is mostly survivorship, not a sign that new experiences do better: a new experience only enters the tracked set once it attracts players, while the many new experiences that never do are absent. What the band does show is how much of Roblox’s current attention sits in recent hits.
Past the first three months the picture is flat. Experiences aged three months to three years and those over three years have similar medians, around 40, and experiences over three years old still held 28% of concurrent players. On Roblox an old experience is not a dead one.
Among the 15,799 active Roblox experiences ROLearn tracked in October 2026, averaging 100 concurrent players put an experience in the top 35%, and 1,000 put it in the top 8.5%. Because near-empty experiences are mostly outside that set, the same numbers rank higher still across all of Roblox.
Simulation, by a wide margin: 37% of the tracked experiences and 42% of their concurrent players in October 2026. Its median experience averaged 40 concurrent players, close to the overall median of 45.
Strategy and RPG: one experience in ten averaged at least 1,879 and 1,690 concurrent players respectively, against 255 for Entertainment and 408 for Adventure.
Tu Dang. "Roblox Genre CCU Benchmarks 2026: What Normal Looks Like by Genre and Age." ROLearn Intelligence, October 24, 2026. https://intelligence.rolearn.dev/reports/roblox-genre-ccu-benchmarks-2026

Tu Dang
Founder of ROLearn
I study how games become businesses, media channels, and virtual economies.
View author profile →One decisive insight on games, brands, and virtual worlds, every month.

Tu Dang
Founder of ROLearn
I study how games become businesses, media channels, and virtual economies.
Genres
ROLearn's genre pages rank the experiences in each Roblox genre by concurrent players, updated through the day.
One decisive insight on games, brands, and virtual worlds, every month.