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Roblox Genre CCU Benchmarks 2026: What Normal Looks Like by Genre and Age

Roblox genre CCU benchmarks from 15,799 tracked experiences in October 2026: the median averaged 45 concurrent players, one in ten averaged over 783, and the genre changes the ceiling far more than the middle.

By Tu Dang · Founder of ROLearn

· 3 min read

An archipelago of block-built game islands of different genres, with light beams rising from each in proportion to its crowd: a few tall beams from packed islands and a long tail of short ones.
A few very large experiences hold much of Roblox's attention. In every genre, the typical experience is far smaller than its biggest hits.Illustration: ROLearn Intelligence

A typical active Roblox experience averages a few dozen concurrent players. In ROLearn’s tracking of 15,799 experiences from 1 to 22 October 2026, the median averaged 45, a quarter averaged under 15, and one in ten averaged over 783; 1,337 experiences, 8.5%, averaged 1,000 or more. Genre changes the ceiling far more than the middle: the median runs from 16 to 84 across genres, but the threshold for the top 10% runs from 255 to 1,879.

Executive Summary

  1. A typical active experience is small.The median averaged 45 concurrent players; one in ten averaged over 783.
  2. Genre sets the ceiling.Medians run from 16 to 84; the top-10% threshold runs from 255 to 1,879.
  3. Simulation is the platform's biggest genre.37% of experiences and 42% of players, carried by a few very large games.
  4. Age shows survivorship, then a flat line.Young experiences enter tracking only once they attract players; after three months, medians sit around 40.

The overall distribution

Median experience
45

Average concurrent players, 1 to 22 Oct 2026

Top 10% starts at
783

One experience in ten averaged more

Averaged 1,000 or more
1,337

8.5% of 15,799 tracked experiences

A quarter of experiences averaged under 15 concurrent players, the top quarter starts at 194, and 5,516 experiences (34.9%) averaged 100 or more.

These figures describe active experiences. The set is the experiences ROLearn reads regularly, which favours ones with players; the long tail of public experiences that almost nobody plays is mostly outside it. Across all of Roblox, the same thresholds would rank an experience higher still.

By genre

Median experience by genre
Average concurrent players, 1 to 22 October 2026, genres with 100 or more tracked experiences
020406080100SocialSocial: 8484ShooterShooter: 8383RPGRPG: 7272Sports & RacingSports & Racing: 7171Party & CasualParty & Casual: 6969StrategyStrategy: 6666SurvivalSurvival: 6161ActionAction: 5252Roleplay & Avatar SimRoleplay & Avatar Sim: 5252PuzzlePuzzle: 4848SimulationSimulation: 4040Obby & PlatformerObby & Platformer: 3939AdventureAdventure: 2929EntertainmentEntertainment: 2525ShoppingShopping: 1616Median average concurrent players
Source: ROLearn tracking of public Roblox data
Show the data
CategoryMedian experience
Social84
Shooter83
RPG72
Sports & Racing71
Party & Casual69
Strategy66
Survival61
Action52
Roleplay & Avatar Sim52
Puzzle48
Simulation40
Obby & Platformer39
Adventure29
Entertainment25
Shopping16
GenreExperiencesMedianTop quarter starts atTop 10% starts atShare averaging 1,000+
Social196842861,01510.2%
Shooter426833861,37411.7%
RPG341723681,69013.5%
Sports & Racing358712639679.8%
Party & Casual724692911,08810.8%
Strategy256663591,87914.8%
Survival1,490612691,04210.5%
Action1,197522461,16211.2%
Roleplay & Avatar Sim1,103522006598.5%
Puzzle197481979739.6%
Simulation5,865401918508.9%
Obby & Platformer2,204391354194.3%
Adventure807291164084.1%
Entertainment23025832553.0%
Shopping14516622824.1%
Average concurrent players, 1 to 22 October 2026, genres with 100 or more tracked experiences. Education and Utility & Other are in the dataset.

Two patterns stand out. The two genres with the highest medians, Social and Shooter, are built around playing with or against other people. And the genres with the highest ceilings, Strategy and RPG, are not the ones with the most experiences: one in seven Strategy experiences averaged 1,000 or more, against one in twenty-three in Obby & Platformer.

Simulation is the platform’s largest genre by a wide margin, 37% of the tracked experiences and 42% of their concurrent players, yet its median experience averaged 40, below the overall median. Its average experience had 797 concurrent players against that median of 40, so the total is carried by a small number of very large games; a new Simulation experience competes with thousands of others for that attention.

By age

Share of experiences and share of players, by age
1 to 22 October 2026, 15,799 tracked experiences
  • Share of experiences
  • Share of concurrent players
0%10%20%30%40%Under 3 monthsUnder 3 months · Share of experiences: 11%Under 3 months · Share of concurrent players: 31%3 to 12 months3 to 12 months · Share of experiences: 35%3 to 12 months · Share of concurrent players: 18%1 to 3 years1 to 3 years · Share of experiences: 32%1 to 3 years · Share of concurrent players: 23%Over 3 yearsOver 3 years · Share of experiences: 23%Over 3 years · Share of concurrent players: 28%Share
Source: ROLearn tracking of public Roblox data
Show the data
CategoryShare of experiencesShare of concurrent players
Under 3 months11%31%
3 to 12 months35%18%
1 to 3 years32%23%
Over 3 years23%28%
Age on RobloxExperiencesMedianTop 10% starts atShare of concurrent players
Under 3 months1,6791542,96230.8%
3 to 12 months5,5194062218.3%
1 to 3 years4,9983751622.7%
Over 3 years3,6034377428.2%
Average concurrent players, 1 to 22 October 2026. Age as of 22 October 2026.

Experiences under three months old were 11% of the set and held 31% of the concurrent players, with a median more than three times that of older ones. That is mostly survivorship, not a sign that new experiences do better: a new experience only enters the tracked set once it attracts players, while the many new experiences that never do are absent. What the band does show is how much of Roblox’s current attention sits in recent hits.

Past the first three months the picture is flat. Experiences aged three months to three years and those over three years have similar medians, around 40, and experiences over three years old still held 28% of concurrent players. On Roblox an old experience is not a dead one.

How to use these benchmarks

  • Compare within the genre. An Obby averaging 150 concurrent players is in its genre’s top quarter; a Shooter at the same level is not.
  • Set targets against the top quarter, not the median. The median of active experiences is a few dozen players; the top quarter is where an experience starts to be visible.
  • Read young experiences with the survivorship caveat in mind. The young band shows what new hits reach, not what a typical launch achieves.
  • Use monthly averages. Daily readings swing with weekends and events.

Frequently asked questions

What is a good CCU for a Roblox game?

Among the 15,799 active Roblox experiences ROLearn tracked in October 2026, averaging 100 concurrent players put an experience in the top 35%, and 1,000 put it in the top 8.5%. Because near-empty experiences are mostly outside that set, the same numbers rank higher still across all of Roblox.

Which Roblox genre has the most players?

Simulation, by a wide margin: 37% of the tracked experiences and 42% of their concurrent players in October 2026. Its median experience averaged 40 concurrent players, close to the overall median of 45.

Which Roblox genres have the highest ceiling?

Strategy and RPG: one experience in ten averaged at least 1,879 and 1,690 concurrent players respectively, against 255 for Entertainment and 408 for Adventure.

Sources

  1. Experience genres, Roblox Creator Hub (accessed October 24, 2026)
  2. Games API (legacy) reference, Roblox Creator Hub (accessed October 24, 2026)
  3. Roblox games by genre, live, ROLearn (accessed October 24, 2026)

Research files

Cite this report

Tu Dang. "Roblox Genre CCU Benchmarks 2026: What Normal Looks Like by Genre and Age." ROLearn Intelligence, October 24, 2026. https://intelligence.rolearn.dev/reports/roblox-genre-ccu-benchmarks-2026

Key takeaways

  • The median active experience averaged 45 concurrent players.
  • One experience in ten averaged over 783.
  • Genre moves the ceiling far more than the middle.
  • Simulation holds 42% of players with an ordinary median.
  • Young experiences look strong because of survivorship.

Tu Dang

Founder of ROLearn

I study how games become businesses, media channels, and virtual economies.

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Tu Dang

Founder of ROLearn

I study how games become businesses, media channels, and virtual economies.

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