Beyond Visits: Earned Media Value for Virtual-World Brand Activations
Introducing OMNI-EMV, ROLearn's earned media value framework for virtual worlds, creators, social media and press.
·18 min read
Everything published on attention.
Introducing OMNI-EMV, ROLearn's earned media value framework for virtual worlds, creators, social media and press.
·18 min read
Virtual worlds now carry audiences, programming, attention and social distribution. The measurement system around them was built for placements that disappear when the media spend stops.
·15 min read
A practical brand activation measurement system for reach, attention, engagement, brand impact and business value across the player journey.
·18 min read
A game session and a video view are not equivalent exposures. Here is a defensible way to compare their media contribution without flattening either one.
·10 min read
Reach tells you that a crowd arrived. Influence requires evidence that exposure changed memory, preference or behavior.
·9 min read
One decisive insight on games, brands, and virtual worlds, every Thursday.